Garen
The Might of Demacia
Health:
616.28 (+84.25 per level)
Attack Damage: 57.88 (+4.5 per level)
Attack Speed: 0.625 (+2.9% per level)
Movement Speed: 340
Attack Damage: 57.88 (+4.5 per level)
Attack Speed: 0.625 (+2.9% per level)
Movement Speed: 340
Health Regen:
7.84 (+0.5 per level)
Armor: 27.536 (+3 per level)
Magic Resist: 32.1 (+1.25 per level)
Armor: 27.536 (+3 per level)
Magic Resist: 32.1 (+1.25 per level)
Skins
Abilities
Perseverance
If Garen has not recently been struck by damage or enemy
abilities, he regenerates a percentage of his maximum health each
second. Minion damage does not stop Perseverance.
Decisive Strike
Cost: No CostRange: Self
Garen gains a burst of movement speed, breaking free of all slows
affecting him. His next attack strikes a vital area of his foe, dealing
bonus damage and silencing them.
Garen breaks free from all slows affecting
him, and gains 30% movement speed for 1.5/2/2.5/3/3.5 seconds.His next
basic attack within 4.5 seconds deals 30/55/80/105/130 (+140% Attack Damage) physical damage and silences his target for 1.5 seconds.
Courage
Cost: No CostRange: Self
Garen passively increases his armor and magic resist by killing
enemies. He may also activate this ability to grant himself a shield
that reduces incoming damage for a short time.
Passive: Killing units permanently grants 0 armor and magic resist, up to a maximum of 30.
Current Bonus: 0Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30%.
Current Bonus: 0Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 30%.
Judgment
Cost: No CostRange: 325
Garen performs a dance of death with his sword, dealing damage around him for the duration.
Garen rapidly spins his sword around his
body for 3 seconds, dealing 0 physical damage to nearby enemies --
14/18/22/26/30 plus 34/35/36/37/38% of his attack damage , 0 times (increased by 1 every 3 champion levels) -- over the duration.Judgment
deals 33% increased damage when striking only one enemy.Cancelling
Judgment returns cooldown equal to the remaining duration.Judgment can critically strike for bonus damage.
Demacian Justice
Cost: No CostRange: 400
The enemy champion with the most recent kills is the Villain.
Garen's attacks deal additional true damage to that champion.
Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.
Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional 1% of its maximum health as true damage.
Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 28/33/40% of the target's missing health. Deals true damage to the Villain.
Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 28/33/40% of the target's missing health. Deals true damage to the Villain.
Recommended Items
Summoner's Rift
Throughout Valoran, the resolve of Demacia's
military is alternately celebrated or despised, but always respected.
Their ''zero tolerance'' moral code is strictly upheld by civilians and
soldiers alike. In combat, this means Demacian troops may not make
excuses, flee, or surrender under any circumstance. These principles are
espoused to their forces by unrivaled demagogues who lead by example.
Garen, the valiant warrior who bears the title ''the Might of Demacia'',
is the paradigm to which these leaders are compared. Thousands of great
heroes have risen and fallen on the bloody battlefields between Demacia
and its preeminent rival, Noxus. It was beneath their mighty banners of
war that Garen first met steel with Katarina, the Sinister Blade. The
infantrymen who beheld this event (and survived) commented that it
seemed as though the two were locked in a mortal waltz against a
symphony of clashing blades.
Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.
''The most effective way to kill an opponent is to slice through the man next to him.''
-- Garen, on front line strategy
Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.
''The most effective way to kill an opponent is to slice through the man next to him.''
-- Garen, on front line strategy
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